Damn, those Intensive Weeks at SupInfoGame… one week to produce a prototype, following simple constraints, in teams of 7 people…
This time, the exercise was done in partnership with 3DDUO, a video game company based in the north of France.
Instructions:
- Target: casual gamers
- Device: smartphone (iOS, Android) but prototyping on PC
- Gameplay simple, even simplistic
- Imposed controls: tactile, one touch (multi touch forbidden)
And here we are, imagining a game where a metal band guitarist is forced to repel waves of crazy groupies trying to throw themselves on him, using the awesome musical waves from his electric guitar.
The title for this concept: Rage Against The Groupies.
The team:
- Paul Arnoud (Project Manager, 2D Artist, improvised programmer)
- Xavier Brunet (2D Artist)
- Florient Croquet (2D Artist)
- Olivier Piveteau (Programmer)
- Myself (Game Designer)
- Xavier Alexandre Riancho (Game Designer)
- Julien Ronnaux (Game Designer)
The player portrays the guitar player on the bottom of the screen. Groupies moves from the top of the screen in direction of the character. Player has to quickly swipe his finger from the character to the direction of the girls (with the mouse on the prototype) to send a “music wave” that repels every groupie on its way.
To get rid of all those blossom girls, the player will have to repel them on security guards moving on the pit who are in charge of carrying them out.
For every groupie evacuated, the player increases his score for the game, and charges a gauge - called guitar-o-meter - which once filled allow the player to trigger a “super-wave” that repels all the groupies at the same time. Pretty useful when the character is cornered.
Defeat condition: Have the avatar getting touched by groupies 5 times.
Victory condition: Don’t loose before the end of the song.